Mage
This page lists all Specials for this class.
Legend:
CD (init/next) = initial cooldown / cooldown between uses
Action = action type and multiplier (if any)
Arcane Blades
Arcane BladesClass: Mage Cooldown: initial 0, then 3 Action: attack x0.6 Target: All enemies Notes: Slash all enemies and with a chance to lower their Defense. Effects:
Dazzling Shot
Dazzling ShotClass: Mage Cooldown: initial 0, then 2 Action: attack x1.6 Target: Random enemy in the back row Notes: Strike a back-row enemy and greatly lower their Critical Rate and Speed. Effects:
Dispel
DispelClass: Mage Cooldown: initial 0, then 2 Action: attack x0.4 Target: All enemies Notes: Strike all enemies and have a chance to remove a single buff. Effects:
Remove buff
—
Same as attack
100%
Enchant Armor
Enchant ArmorClass: Mage Cooldown: initial 0, then 4 Action: none Target: All allies Notes: Fortify all allies with a good chance to boost Defense and Resistance. Effects:
Enchant Weapon
Enchant WeaponClass: Mage Cooldown: initial 0, then 2 Action: none Target: All allies Notes: Enchant all allies, boosting their Attack and Critical Damage. Effects:
Ice Bolt
Ice BoltClass: Mage Cooldown: initial 1, then 2 Action: attack x1.5 Target: Random enemy Notes: Strike a random enemy and lower their Speed and Attack. Effects:
Meteor Strike
Meteor StrikeClass: Mage Cooldown: initial 2, then 2 Action: attack x0.5 Target: All enemies Notes: Blast all enemies with a chance to lower their Speed, disrupting the enemy tempo. Effects:
Tornado
TornadoClass: Mage Cooldown: initial 1, then 2 Action: none Target: All enemies Notes: Summon a whirlwind with a chance to inflict Fear on all enemies. Effects:
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