Mage

This page lists all Specials for this class.

Legend:

  • CD (init/next) = initial cooldown / cooldown between uses

  • Action = action type and multiplier (if any)

Special
CD (init/next)
Target
Action

0/3

All enemies

attack x0.6

0/2

Enemy back row

attack x1.6

0/2

All enemies

attack x0.4

0/4

All allies

none

0/2

All allies

none

1/2

Enemy random

attack x1.5

2/2

All enemies

attack x0.5

1/2

All enemies

none

Arcane Blades Arcane Blades

Class: Mage Cooldown: initial 0, then 3 Action: attack x0.6 Target: All enemies Notes: Slash all enemies and with a chance to lower their Defense. Effects:

Type
Status
Target
Chance

Status

Same as attack

50%

Dazzling Shot Dazzling Shot

Class: Mage Cooldown: initial 0, then 2 Action: attack x1.6 Target: Random enemy in the back row Notes: Strike a back-row enemy and greatly lower their Critical Rate and Speed. Effects:

Type
Status
Target
Chance

Status

Same as attack

100%

Status

Same as attack

100%

Dispel Dispel

Class: Mage Cooldown: initial 0, then 2 Action: attack x0.4 Target: All enemies Notes: Strike all enemies and have a chance to remove a single buff. Effects:

Type
Status
Target
Chance

Remove buff

Same as attack

100%

Enchant Armor Enchant Armor

Class: Mage Cooldown: initial 0, then 4 Action: none Target: All allies Notes: Fortify all allies with a good chance to boost Defense and Resistance. Effects:

Type
Status
Target
Chance

Status

Same as attack

100%

Status

Same as attack

100%

Enchant Weapon Enchant Weapon

Class: Mage Cooldown: initial 0, then 2 Action: none Target: All allies Notes: Enchant all allies, boosting their Attack and Critical Damage. Effects:

Type
Status
Target
Chance

Status

Same as attack

100%

Status

Same as attack

100%

Ice Bolt Ice Bolt

Class: Mage Cooldown: initial 1, then 2 Action: attack x1.5 Target: Random enemy Notes: Strike a random enemy and lower their Speed and Attack. Effects:

Type
Status
Target
Chance

Status

Same as attack

100%

Status

Same as attack

100%

Meteor Strike Meteor Strike

Class: Mage Cooldown: initial 2, then 2 Action: attack x0.5 Target: All enemies Notes: Blast all enemies with a chance to lower their Speed, disrupting the enemy tempo. Effects:

Type
Status
Target
Chance

Status

Same as attack

40%

Tornado Tornado

Class: Mage Cooldown: initial 1, then 2 Action: none Target: All enemies Notes: Summon a whirlwind with a chance to inflict Fear on all enemies. Effects:

Type
Status
Target
Chance

Status

Same as attack

100%

Last updated