Cursed
This page lists all Specials for this class.
Legend:
CD (init/next) = initial cooldown / cooldown between uses
Action = action type and multiplier (if any)
Crumbling Vitality
Crumbling VitalityClass: Cursed Cooldown: initial 1, then 3 Action: attack x0.25 Target: Random enemy in the row with most enemies Notes: Curse the largest enemy row and lower their Defense. Effects:
Dark Splinters
Dark SplintersClass: Cursed Cooldown: initial 0, then 2 Action: attack x1.45 Target: Random enemy Notes: Heavy strike a random enemy but remove an ally's buffs. Effects:
Remove all buffs
—
Ally random
100%
Fortune Theft
Fortune TheftClass: Cursed Cooldown: initial 1, then 2 Action: attack x0.8 Target: Random enemy Notes: Steal all buffs from a random enemy and massively boost your Critical Rate. Effects:
Remove all buffs
—
Same as attack
100%
Gloom Deluge
Gloom DelugeClass: Cursed Cooldown: initial 3, then 2 Action: attack x0.5 Target: Random enemy in the row with most enemies Notes: Drench the largest enemy row in gloom and strip all buffs from them. Effects:
Remove all buffs
—
Same as attack
100%
Noxious Blood
Noxious BloodClass: Cursed Cooldown: initial 0, then 3 Action: attack x0.575 Target: Random enemy in the row with most enemies Notes: Strike the largest enemy row and greatly lower Defense, but you start Bleeding. Effects:
Painful Accident
Painful AccidentClass: Cursed Cooldown: initial 1, then 3 Action: attack x1.7 Target: Random enemy Notes: Heavy hit a random enemy and lower their Focus, but your own Defense drops. Effects:
Radiate Dread
Radiate DreadClass: Cursed Cooldown: initial 2, then 1 Action: attack x1.23 Target: Random enemy Notes: Strike a random enemy; chance to inflict Fear, but you lose Focus. Effects:
Syphoned Power
Syphoned PowerClass: Cursed Cooldown: initial 0, then 3 Action: none Target: The casting Gotchi itself Notes: Gain Regeneration and greatly boost Attack, but lower a random ally's Defense. Effects:
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