Cursed

This page lists all Specials for this class.

Legend:

  • CD (init/next) = initial cooldown / cooldown between uses

  • Action = action type and multiplier (if any)

Special
CD (init/next)
Target
Action

1/3

Enemy row largest

attack x0.25

0/2

Enemy random

attack x1.45

1/2

Enemy random

attack x0.8

3/2

Enemy row largest

attack x0.5

0/3

Enemy row largest

attack x0.575

1/3

Enemy random

attack x1.7

2/1

Enemy random

attack x1.23

0/3

Self

none

Crumbling Vitality Crumbling Vitality

Class: Cursed Cooldown: initial 1, then 3 Action: attack x0.25 Target: Random enemy in the row with most enemies Notes: Curse the largest enemy row and lower their Defense. Effects:

Type
Status
Target
Chance

Status

Same as attack

100%

Dark Splinters Dark Splinters

Class: Cursed Cooldown: initial 0, then 2 Action: attack x1.45 Target: Random enemy Notes: Heavy strike a random enemy but remove an ally's buffs. Effects:

Type
Status
Target
Chance

Remove all buffs

Ally random

100%

Fortune Theft Fortune Theft

Class: Cursed Cooldown: initial 1, then 2 Action: attack x0.8 Target: Random enemy Notes: Steal all buffs from a random enemy and massively boost your Critical Rate. Effects:

Type
Status
Target
Chance

Remove all buffs

Same as attack

100%

Status

Self

100%

Gloom Deluge Gloom Deluge

Class: Cursed Cooldown: initial 3, then 2 Action: attack x0.5 Target: Random enemy in the row with most enemies Notes: Drench the largest enemy row in gloom and strip all buffs from them. Effects:

Type
Status
Target
Chance

Remove all buffs

Same as attack

100%

Noxious Blood Noxious Blood

Class: Cursed Cooldown: initial 0, then 3 Action: attack x0.575 Target: Random enemy in the row with most enemies Notes: Strike the largest enemy row and greatly lower Defense, but you start Bleeding. Effects:

Type
Status
Target
Chance

Status

Same as attack

100%

Status

Self

100%

Painful Accident Painful Accident

Class: Cursed Cooldown: initial 1, then 3 Action: attack x1.7 Target: Random enemy Notes: Heavy hit a random enemy and lower their Focus, but your own Defense drops. Effects:

Type
Status
Target
Chance

Status

Same as attack

100%

Status

Self

100%

Radiate Dread Radiate Dread

Class: Cursed Cooldown: initial 2, then 1 Action: attack x1.23 Target: Random enemy Notes: Strike a random enemy; chance to inflict Fear, but you lose Focus. Effects:

Type
Status
Target
Chance

Status

Same as attack

45%

Status

Self

100%

Syphoned Power Syphoned Power

Class: Cursed Cooldown: initial 0, then 3 Action: none Target: The casting Gotchi itself Notes: Gain Regeneration and greatly boost Attack, but lower a random ally's Defense. Effects:

Type
Status
Target
Chance

Status

Same as attack

100%

Status

Same as attack

100%

Status

Ally random

100%

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