Cursed
This page lists all Specials for this class.
Legend:
CD (init/next) = initial cooldown / cooldown between uses
Action = action type and multiplier (if any)
Crumbling Vitality
Crumbling VitalityClass: Cursed Cooldown: initial 1, then 3 Action: attack x0.35 Target: Random enemy in the row with most enemies Notes: Curse the largest enemy row and lower their Defense. Effects:
Dark Splinters
Dark SplintersClass: Cursed Cooldown: initial 2, then 2 Action: attack x1.75 Target: Random enemy Notes: Heavy strike a random enemy but strip a buff from a random ally. Effects:
Remove buff
—
Ally random
100%
Fortune Theft
Fortune TheftClass: Cursed Cooldown: initial 2, then 2 Action: attack x1 Target: Random enemy Notes: Steal all buffs from a random enemy and boost all allies' Critical Rate. Effects:
Remove all buffs
—
Same as attack
100%
Gloom Deluge
Gloom DelugeClass: Cursed Cooldown: initial 2, then 3 Action: attack x0.8 Target: Random enemy in the row with most enemies Notes: Drench the largest enemy row in gloom and remove a buff from them. Effects:
Remove buff
—
Same as attack
100%
Noxious Blood
Noxious BloodClass: Cursed Cooldown: initial 0, then 3 Action: attack x1.1 Target: Random enemy in the row with most enemies Notes: Strike the largest enemy row and lower their Defense, but you start Bleeding. Effects:
Painful Accident
Painful AccidentClass: Cursed Cooldown: initial 1, then 4 Action: attack x2.5 Target: Random enemy Notes: Heavy hit a random enemy but your own Defense drops. Effects:
Radiate Dread
Radiate DreadClass: Cursed Cooldown: initial 2, then 2 Action: attack x1.6 Target: Random enemy Notes: Strike a random enemy with a chance to inflict Fear on the target and yourself. Effects:
Syphoned Power
Syphoned PowerClass: Cursed Cooldown: initial 2, then 6 Action: none Target: The casting Gotchi itself Notes: Massively lower your own Speed and Attack but boost all allies' Speed and Attack. Effects:
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