Cursed

This page lists all Specials for this class.

Legend:

  • CD (init/next) = initial cooldown / cooldown between uses

  • Action = action type and multiplier (if any)

Special
CD (init/next)
Target
Action

1/3

Enemy row largest

attack x0.35

2/2

Enemy random

attack x1.75

2/2

Enemy random

attack x1

2/3

Enemy row largest

attack x0.8

0/3

Enemy row largest

attack x1.1

1/4

Enemy random

attack x2.5

2/2

Enemy random

attack x1.6

2/6

Self

none

Crumbling Vitality Crumbling Vitality

Class: Cursed Cooldown: initial 1, then 3 Action: attack x0.35 Target: Random enemy in the row with most enemies Notes: Curse the largest enemy row and lower their Defense. Effects:

Type
Status
Target
Chance

Status

Same as attack

100%

Dark Splinters Dark Splinters

Class: Cursed Cooldown: initial 2, then 2 Action: attack x1.75 Target: Random enemy Notes: Heavy strike a random enemy but strip a buff from a random ally. Effects:

Type
Status
Target
Chance

Remove buff

Ally random

100%

Fortune Theft Fortune Theft

Class: Cursed Cooldown: initial 2, then 2 Action: attack x1 Target: Random enemy Notes: Steal all buffs from a random enemy and boost all allies' Critical Rate. Effects:

Type
Status
Target
Chance

Remove all buffs

Same as attack

100%

Status

All allies

100%

Gloom Deluge Gloom Deluge

Class: Cursed Cooldown: initial 2, then 3 Action: attack x0.8 Target: Random enemy in the row with most enemies Notes: Drench the largest enemy row in gloom and remove a buff from them. Effects:

Type
Status
Target
Chance

Remove buff

Same as attack

100%

Noxious Blood Noxious Blood

Class: Cursed Cooldown: initial 0, then 3 Action: attack x1.1 Target: Random enemy in the row with most enemies Notes: Strike the largest enemy row and lower their Defense, but you start Bleeding. Effects:

Type
Status
Target
Chance

Status

Same as attack

100%

Status

Self

100%

Painful Accident Painful Accident

Class: Cursed Cooldown: initial 1, then 4 Action: attack x2.5 Target: Random enemy Notes: Heavy hit a random enemy but your own Defense drops. Effects:

Type
Status
Target
Chance

Status

Self

100%

Radiate Dread Radiate Dread

Class: Cursed Cooldown: initial 2, then 2 Action: attack x1.6 Target: Random enemy Notes: Strike a random enemy with a chance to inflict Fear on the target and yourself. Effects:

Type
Status
Target
Chance

Status

Same as attack

50%

Status

Self

25%

Syphoned Power Syphoned Power

Class: Cursed Cooldown: initial 2, then 6 Action: none Target: The casting Gotchi itself Notes: Massively lower your own Speed and Attack but boost all allies' Speed and Attack. Effects:

Type
Status
Target
Chance

Status

Same as attack

100%

Status

Same as attack

100%

Status

All allies

100%

Status

All allies

100%

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