This page lists all Specials for this class.
Legend:
CD (init/next) = initial cooldown / cooldown between uses
Action = action type and multiplier (if any)
Special
CD (init/next)
Target
Action

Diversionary Tactics
Class: Tank
Cooldown: initial 0, then 2
Action: attack x0.85
Target: Random enemy
Notes: Light strike a random enemy and massively boost a random ally's Critical Rate.
Effects:

Fangbreaking Oil
Class: Tank
Cooldown: initial 0, then 0
Action: attack x0.7
Target: Random enemy
Notes: Strike a random enemy with a chance to lower their Attack.
Effects:
Class: Tank
Cooldown: initial 0, then 1
Action: attack x0.85
Target: Random enemy
Notes: Throw a flashbang at a random enemy and lower their Focus.
Effects:

Fortress Stance
Class: Tank
Cooldown: initial 0, then 2
Action: none
Target: The casting Gotchi itself
Notes: Enter a fortress stance: Taunt enemies, boost Defense, but lose Attack and Speed.
Effects:
Class: Tank
Cooldown: initial 1, then 3
Action: heal 3%
Target: Random ally
Notes: Heal a random ally and boost their Defense to help them survive.
Effects:

Indomitable Force
Class: Tank
Cooldown: initial 0, then 2
Action: attack x1.45
Target: Random enemy
Notes: Strike a random enemy with great force which slows you down.
Effects:

Tactical Advice
Class: Tank
Cooldown: initial 0, then 2
Action: none
Target: Random ally
Notes: Coach a random ally, boosting their Defense and Focus.
Effects:
Class: Tank
Cooldown: initial 0, then 2
Action: none
Target: The casting Gotchi itself
Notes: Taunt enemies and boost your Resistance to protect against debuffs.
Effects: