Tank

This page lists all Specials for this class.

Legend:

  • CD (init/next) = initial cooldown / cooldown between uses

  • Action = action type and multiplier (if any)

Special
CD (init/next)
Target
Action

0/2

Enemy random

attack x0.7

2/2

Enemy random

attack x1

1/1

Enemy random

attack x1

0/6

Self

none

2/2

Ally random

heal 15%

2/2

Enemy random

attack x1.3

0/6

Ally random

none

0/6

Self

none

Diversionary Tactics Diversionary Tactics

Class: Tank Cooldown: initial 0, then 2 Action: attack x0.7 Target: Random enemy Notes: Light strike a random enemy and boost a random ally's Critical Rate and Critical Damage. Effects:

Type
Status
Target
Chance

Status

Ally random

100%

Status

Ally random

100%

Fangbreaking Oil Fangbreaking Oil

Class: Tank Cooldown: initial 2, then 2 Action: attack x1 Target: Random enemy Notes: Strike a random enemy and lower their Attack. Effects:

Type
Status
Target
Chance

Status

Same as attack

100%

Flashbang Flashbang

Class: Tank Cooldown: initial 1, then 1 Action: attack x1 Target: Random enemy Notes: Throw a flashbang at a random enemy and lower their Focus. Effects:

Type
Status
Target
Chance

Status

Same as attack

100%

Fortress Stance Fortress Stance

Class: Tank Cooldown: initial 0, then 6 Action: none Target: The casting Gotchi itself Notes: Enter a fortress stance: Taunt enemies but lose Attack and Speed. Effects:

Type
Status
Target
Chance

Status

Same as attack

100%

Status

Same as attack

100%

Status

Same as attack

100%

Helping Hand Helping Hand

Class: Tank Cooldown: initial 2, then 2 Action: heal 15% Target: Random ally Notes: Heal a random ally and boost their Defense to help them survive. Effects:

Type
Status
Target
Chance

Status

Same as attack

100%

Indomitable Force Indomitable Force

Class: Tank Cooldown: initial 2, then 2 Action: attack x1.3 Target: Random enemy Notes: Strike a random enemy with great force but lower your Speed. Effects:

Type
Status
Target
Chance

Status

Self

100%

Tactical Advice Tactical Advice

Class: Tank Cooldown: initial 0, then 6 Action: none Target: Random ally Notes: Coach a random ally and boost their Attack and Defense. Effects:

Type
Status
Target
Chance

Status

Same as attack

100%

Status

Same as attack

100%

Warden Stance Warden Stance

Class: Tank Cooldown: initial 0, then 6 Action: none Target: The casting Gotchi itself Notes: Gain Taunt and Counter, but lower your Defense. Effects:

Type
Status
Target
Chance

Status

Same as attack

100%

Status

Same as attack

100%

Status

Same as attack

100%

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