Healer

This page lists all Specials for this class.

Legend:

  • CD (init/next) = initial cooldown / cooldown between uses

  • Action = action type and multiplier (if any)

Special
CD (init/next)
Target
Action

1/2

Ally random

heal 30%

0/3

Ally random

none

1/2

All allies

heal 5%

1/2

Ally random

heal 25%

3/3

All allies

heal 7%

1/2

Enemy random

attack x0.75

2/2

Ally random

heal 50%

2/2

Ally random

heal 40%

Cure Cure

Class: Healer Cooldown: initial 1, then 2 Action: heal 30% Target: Random ally Notes: Heal a random ally and cleanse all debuffs affecting them immediately. Effects:

Type
Status
Target
Chance

Remove all debuffs

Same as attack

100%

Embolden Embolden

Class: Healer Cooldown: initial 0, then 3 Action: none Target: Random ally Notes: Bless a random ally with Regeneration and boost Attack, Defense, and Focus. Effects:

Type
Status
Target
Chance

Status

Same as attack

100%

Status

Same as attack

100%

Status

Same as attack

100%

Status

Same as attack

100%

Immunize Immunize

Class: Healer Cooldown: initial 1, then 2 Action: heal 5% Target: All allies Notes: Cleanse and heal all allies, and also boost their Resistance. Effects:

Type
Status
Target
Chance

Remove all debuffs

Same as attack

100%

Status

Same as attack

100%

Invigorate Invigorate

Class: Healer Cooldown: initial 1, then 2 Action: heal 25% Target: Random ally Notes: Heal a random ally and boost their Critical Damage to amplify big hits. Effects:

Type
Status
Target
Chance

Status

Same as attack

100%

Mass Heal Mass Heal

Class: Healer Cooldown: initial 3, then 3 Action: heal 7% Target: All allies Notes: Restore health to all allies, helping the whole team recover between attacks. Effects:

  • None

Maulpractice Maulpractice

Class: Healer Cooldown: initial 1, then 2 Action: attack x0.75 Target: Random enemy Notes: Lightly strike a random enemy and heal a random ally at the same time. Effects:

Type
Status
Target
Chance

Heal

Ally random

100%

Numb the Pain Numb the Pain

Class: Healer Cooldown: initial 2, then 2 Action: heal 50% Target: Random ally Notes: Greatly heal a random ally, but lower their Speed as the pain returns. Effects:

Type
Status
Target
Chance

Status

Same as attack

100%

Pricey Insurance Pricey Insurance

Class: Healer Cooldown: initial 2, then 2 Action: heal 40% Target: Random ally Notes: Heal a random ally, lowering their Defense while you gain Defense. Effects:

Type
Status
Target
Chance

Status

Same as attack

100%

Status

Self

100%

Last updated