Healer
This page lists all Specials for this class.
Legend:
CD (init/next) = initial cooldown / cooldown between uses
Action = action type and multiplier (if any)
Cure
CureClass: Healer Cooldown: initial 1, then 2 Action: heal 35% Target: Random ally Notes: Heal a random ally and cleanse all debuffs from them. Effects:
Remove all debuffs
—
Same as attack
100%
Embolden
EmboldenClass: Healer Cooldown: initial 1, then 2 Action: heal 25% Target: Random ally Notes: Heal a random ally and boost Critical Rate and Damage. Effects:
Immunize
ImmunizeClass: Healer Cooldown: initial 1, then 2 Action: heal 6% Target: All allies Notes: Heal all allies, remove a debuff from each and boost their Resistance. Effects:
Remove debuff
—
Same as attack
100%
Invigorate
InvigorateClass: Healer Cooldown: initial 1, then 2 Action: heal 25% Target: Random ally Notes: Heal a random ally and boost their Speed. Effects:
Mass Heal
Mass HealClass: Healer Cooldown: initial 2, then 2 Action: heal 9% Target: All allies Notes: Restore health to all allies, helping the whole team recover between attacks. Effects:
None
Maulpractice
MaulpracticeClass: Healer Cooldown: initial 2, then 2 Action: attack x1.1 Target: Random enemy Notes: Strike a random enemy and heal a random ally at the same time. Effects:
Heal
—
Ally random
100%
Numb the Pain
Numb the PainClass: Healer Cooldown: initial 2, then 2 Action: heal 60% Target: Random ally Notes: Heal a random ally, but may lower their Speed. Effects:
Pricey Insurance
Pricey InsuranceClass: Healer Cooldown: initial 2, then 2 Action: heal 50% Target: Random ally Notes: Heal a random ally and boost their Defense while lowering your own Defense. Effects:
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