Healer
This page lists all Specials for this class.
Legend:
CD (init/next) = initial cooldown / cooldown between uses
Action = action type and multiplier (if any)
Cure
CureClass: Healer Cooldown: initial 1, then 2 Action: heal 30% Target: Random ally Notes: Heal a random ally and cleanse all debuffs affecting them immediately. Effects:
Remove all debuffs
—
Same as attack
100%
Embolden
EmboldenClass: Healer Cooldown: initial 0, then 3 Action: none Target: Random ally Notes: Bless a random ally with Regeneration and boost Attack, Defense, and Focus. Effects:
Immunize
ImmunizeClass: Healer Cooldown: initial 1, then 2 Action: heal 5% Target: All allies Notes: Cleanse and heal all allies, and also boost their Resistance. Effects:
Remove all debuffs
—
Same as attack
100%
Invigorate
InvigorateClass: Healer Cooldown: initial 1, then 2 Action: heal 25% Target: Random ally Notes: Heal a random ally and boost their Critical Damage to amplify big hits. Effects:
Mass Heal
Mass HealClass: Healer Cooldown: initial 3, then 3 Action: heal 7% Target: All allies Notes: Restore health to all allies, helping the whole team recover between attacks. Effects:
None
Maulpractice
MaulpracticeClass: Healer Cooldown: initial 1, then 2 Action: attack x0.75 Target: Random enemy Notes: Lightly strike a random enemy and heal a random ally at the same time. Effects:
Heal
—
Ally random
100%
Numb the Pain
Numb the PainClass: Healer Cooldown: initial 2, then 2 Action: heal 50% Target: Random ally Notes: Greatly heal a random ally, but lower their Speed as the pain returns. Effects:
Pricey Insurance
Pricey InsuranceClass: Healer Cooldown: initial 2, then 2 Action: heal 40% Target: Random ally Notes: Heal a random ally, lowering their Defense while you gain Defense. Effects:
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