Healer

This page lists all Specials for this class.

Legend:

  • CD (init/next) = initial cooldown / cooldown between uses

  • Action = action type and multiplier (if any)

Special
CD (init/next)
Target
Action

1/2

Ally random

heal 35%

1/2

Ally random

heal 25%

1/2

All allies

heal 6%

1/2

Ally random

heal 25%

2/2

All allies

heal 9%

2/2

Enemy random

attack x1.1

2/2

Ally random

heal 60%

2/2

Ally random

heal 50%

Cure Cure

Class: Healer Cooldown: initial 1, then 2 Action: heal 35% Target: Random ally Notes: Heal a random ally and cleanse all debuffs from them. Effects:

Type
Status
Target
Chance

Remove all debuffs

Same as attack

100%

Embolden Embolden

Class: Healer Cooldown: initial 1, then 2 Action: heal 25% Target: Random ally Notes: Heal a random ally and boost Critical Rate and Damage. Effects:

Type
Status
Target
Chance

Status

Same as attack

100%

Status

Same as attack

100%

Immunize Immunize

Class: Healer Cooldown: initial 1, then 2 Action: heal 6% Target: All allies Notes: Heal all allies, remove a debuff from each and boost their Resistance. Effects:

Type
Status
Target
Chance

Remove debuff

Same as attack

100%

Status

Same as attack

100%

Invigorate Invigorate

Class: Healer Cooldown: initial 1, then 2 Action: heal 25% Target: Random ally Notes: Heal a random ally and boost their Speed. Effects:

Type
Status
Target
Chance

Status

Same as attack

100%

Mass Heal Mass Heal

Class: Healer Cooldown: initial 2, then 2 Action: heal 9% Target: All allies Notes: Restore health to all allies, helping the whole team recover between attacks. Effects:

  • None

Maulpractice Maulpractice

Class: Healer Cooldown: initial 2, then 2 Action: attack x1.1 Target: Random enemy Notes: Strike a random enemy and heal a random ally at the same time. Effects:

Type
Status
Target
Chance

Heal

Ally random

100%

Numb the Pain Numb the Pain

Class: Healer Cooldown: initial 2, then 2 Action: heal 60% Target: Random ally Notes: Heal a random ally, but may lower their Speed. Effects:

Type
Status
Target
Chance

Status

Same as attack

20%

Pricey Insurance Pricey Insurance

Class: Healer Cooldown: initial 2, then 2 Action: heal 50% Target: Random ally Notes: Heal a random ally and boost their Defense while lowering your own Defense. Effects:

Type
Status
Target
Chance

Status

Same as attack

100%

Status

Self

100%

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