# Monsters

Specials that are marked as monster-only.

| Special                                   | Class       | CD (init/next) | Target            | Action      |
| ----------------------------------------- | ----------- | -------------- | ----------------- | ----------- |
| [Whack You!](#whack-you)                  | Ninja       | 0/2            | Enemy random      | attack x1.3 |
| [Pollenstorm](#pollenstorm)               | Cleaver     | 1/2            | All enemies       | attack x0.8 |
| [Neggate](#neggate)                       | Cursed      | 0/0            | Enemy back row    | attack x2.4 |
| [STOMP!](#stomp)                          | Enlightened | 0/1            | Enemy random      | attack x1.7 |
| [War is a picnic](#war-is-a-picnic)       | Healer      | 2/0            | Enemy random      | attack x0.8 |
| [Noxious Deluge](#noxious-deluge)         | Mage        | 0/1            | Enemy row largest | attack x0.5 |
| [Walking Fortress](#walking-fortress)     | Tank        | 0/5            | Self              | none        |
| [Divine Sting](#divine-sting)             | Troll       | 0/0            | Enemy random      | attack x2.2 |
| [Stay Frosty](#stay-frosty)               | Healer      | 1/1            | All allies        | heal 30%    |
| [Apex Predator](#apex-predator)           | Troll       | 1/1            | Enemy back row    | attack x1.4 |
| [Impurity Burner](#impurity-burner)       | Enlightened | 0/2            | All enemies       | attack x1   |
| [Wave of Flame](#wave-of-flame)           | Cleaver     | 2/2            | Enemy row largest | attack x1.2 |
| [Crushing Bite](#crushing-bite)           | Troll       | 0/2            | Enemy random      | attack x1   |
| [Whack Me!](#whack-me)                    | Cleaver     | 0/2            | Self              | none        |
| [Bloom](#bloom)                           | Healer      | 3/1            | Self              | heal 20%    |
| [Quietus Dew](#quietus-dew)               | Mage        | 1/1            | Enemy random      | attack x0.8 |
| [Overworked Sting](#overworked-sting)     | Cursed      | 2/0            | Enemy random      | attack x1   |
| [Stinger](#stinger)                       | Ninja       | 0/2            | Enemy row largest | attack x0.4 |
| [Collecting Stinger](#collecting-stinger) | Enlightened | 1/0            | Enemy random      | attack x0.5 |

## <img src="https://gotchibattler.com/media/docs/specials/whack_you.png" alt="Whack You!" data-size="line"> Whack You!

**Class**: Ninja\
**Cooldown**: initial 0, then 2\
**Action**: attack x1.3\
**Target**: Random enemy\
**Notes**: Smack a random enemy, force them to Taunt, and boost your own Critical Rate.\
**Effects:**

| Type   | Status                                                                                    | Target         | Chance |
| ------ | ----------------------------------------------------------------------------------------- | -------------- | ------ |
| Status | [Taunt](https://gotchi-battler-1.gitbook.io/gotchi-battler/statuses#status-taunt)         | Same as attack | 100%   |
| Status | [Increase CRT](https://gotchi-battler-1.gitbook.io/gotchi-battler/statuses#status-crt_up) | Self           | 100%   |

## <img src="https://gotchibattler.com/media/docs/specials/pollenstorm.png" alt="Pollenstorm" data-size="line"> Pollenstorm

**Class**: Cleaver\
**Cooldown**: initial 1, then 2\
**Action**: attack x0.8\
**Target**: All enemies\
**Notes**: Release a pollen storm and lower the Speed of all enemies.\
**Effects:**

| Type   | Status                                                                                      | Target         | Chance |
| ------ | ------------------------------------------------------------------------------------------- | -------------- | ------ |
| Status | [Decrease SPD](https://gotchi-battler-1.gitbook.io/gotchi-battler/statuses#status-spd_down) | Same as attack | 100%   |

## <img src="https://gotchibattler.com/media/docs/specials/neggate.png" alt="Neggate" data-size="line"> Neggate

**Class**: Cursed\
**Cooldown**: initial 0, then 0\
**Action**: attack x2.4\
**Target**: Random enemy in the back row\
**Notes**: Crush a back-row enemy with a massive hit, but lower your own Attack.\
**Effects:**

| Type   | Status                                                                                      | Target | Chance |
| ------ | ------------------------------------------------------------------------------------------- | ------ | ------ |
| Status | [Decrease ATK](https://gotchi-battler-1.gitbook.io/gotchi-battler/statuses#status-atk_down) | Self   | 100%   |

## <img src="https://gotchibattler.com/media/docs/specials/stomp.png" alt="STOMP!" data-size="line"> STOMP!

**Class**: Enlightened\
**Cooldown**: initial 0, then 1\
**Action**: attack x1.7\
**Target**: Random enemy\
**Notes**: Stomp a random enemy and boost your own Attack and Defense.\
**Effects:**

| Type   | Status                                                                                    | Target | Chance |
| ------ | ----------------------------------------------------------------------------------------- | ------ | ------ |
| Status | [Increase ATK](https://gotchi-battler-1.gitbook.io/gotchi-battler/statuses#status-atk_up) | Self   | 100%   |
| Status | [Increase DEF](https://gotchi-battler-1.gitbook.io/gotchi-battler/statuses#status-def_up) | Self   | 100%   |

## <img src="https://gotchibattler.com/media/docs/specials/war_is_a_picnic.png" alt="War is a picnic" data-size="line"> War is a picnic

**Class**: Healer\
**Cooldown**: initial 2, then 0\
**Action**: attack x0.8\
**Target**: Random enemy\
**Notes**: Strike a random enemy to inflict Bleed and give a random ally Regeneration.\
**Effects:**

| Type   | Status                                                                                        | Target         | Chance |
| ------ | --------------------------------------------------------------------------------------------- | -------------- | ------ |
| Status | [Bleed](https://gotchi-battler-1.gitbook.io/gotchi-battler/statuses#status-bleed)             | Same as attack | 100%   |
| Status | [Regeneration](https://gotchi-battler-1.gitbook.io/gotchi-battler/statuses#status-regenerate) | Ally random    | 100%   |

## <img src="https://gotchibattler.com/media/docs/specials/noxious_deluge.png" alt="Noxious Deluge" data-size="line"> Noxious Deluge

**Class**: Mage\
**Cooldown**: initial 0, then 1\
**Action**: attack x0.5\
**Target**: Random enemy in the row with most enemies\
**Notes**: Soak the largest enemy row and lower their Attack and Speed.\
**Effects:**

| Type   | Status                                                                                      | Target         | Chance |
| ------ | ------------------------------------------------------------------------------------------- | -------------- | ------ |
| Status | [Decrease ATK](https://gotchi-battler-1.gitbook.io/gotchi-battler/statuses#status-atk_down) | Same as attack | 100%   |
| Status | [Decrease SPD](https://gotchi-battler-1.gitbook.io/gotchi-battler/statuses#status-spd_down) | Same as attack | 100%   |

## <img src="https://gotchibattler.com/media/docs/specials/walking_fortress.png" alt="Walking Fortress" data-size="line"> Walking Fortress

**Class**: Tank\
**Cooldown**: initial 0, then 5\
**Action**: none\
**Target**: The casting Gotchi itself\
**Notes**: Taunt enemies and greatly boost your Defense.\
**Effects:**

| Type   | Status                                                                                       | Target         | Chance |
| ------ | -------------------------------------------------------------------------------------------- | -------------- | ------ |
| Status | [Taunt](https://gotchi-battler-1.gitbook.io/gotchi-battler/statuses#status-taunt)            | Same as attack | 100%   |
| Status | [Increase DEF](https://gotchi-battler-1.gitbook.io/gotchi-battler/statuses#status-def_up) x2 | Same as attack | 100%   |

## <img src="https://gotchibattler.com/media/docs/specials/divine_sting.png" alt="Divine Sting" data-size="line"> Divine Sting

**Class**: Troll\
**Cooldown**: initial 0, then 0\
**Action**: attack x2.2\
**Target**: Random enemy\
**Notes**: Pierce a random enemy with a massive hit and inflict Bleed.\
**Effects:**

| Type   | Status                                                                            | Target         | Chance |
| ------ | --------------------------------------------------------------------------------- | -------------- | ------ |
| Status | [Bleed](https://gotchi-battler-1.gitbook.io/gotchi-battler/statuses#status-bleed) | Same as attack | 100%   |

## <img src="https://gotchibattler.com/media/docs/specials/stay_frosty.png" alt="Stay Frosty" data-size="line"> Stay Frosty

**Class**: Healer\
**Cooldown**: initial 1, then 1\
**Action**: heal 30%\
**Target**: All allies\
**Notes**: Heal all allies and boost their Critical Rate and Critical Damage.\
**Effects:**

| Type   | Status                                                                                    | Target         | Chance |
| ------ | ----------------------------------------------------------------------------------------- | -------------- | ------ |
| Status | [Increase CRT](https://gotchi-battler-1.gitbook.io/gotchi-battler/statuses#status-crt_up) | Same as attack | 100%   |
| Status | [Increase CRD](https://gotchi-battler-1.gitbook.io/gotchi-battler/statuses#status-crd_up) | Same as attack | 100%   |

## <img src="https://gotchibattler.com/media/docs/specials/apex_predator.png" alt="Apex Predator" data-size="line"> Apex Predator

**Class**: Troll\
**Cooldown**: initial 1, then 1\
**Action**: attack x1.4\
**Target**: Random enemy in the back row\
**Notes**: Strike a back-row enemy with a strong hit; small chance to attack again.\
**Effects:**

| Type          | Status | Target         | Chance |
| ------------- | ------ | -------------- | ------ |
| Repeat attack | —      | Same as attack | 25%    |

## <img src="https://gotchibattler.com/media/docs/specials/impurity_burner.png" alt="Impurity Burner" data-size="line"> Impurity Burner

**Class**: Enlightened\
**Cooldown**: initial 0, then 2\
**Action**: attack x1\
**Target**: All enemies\
**Notes**: Strike all enemies and remove one buff from each target caught in the flames.\
**Effects:**

| Type        | Status | Target         | Chance |
| ----------- | ------ | -------------- | ------ |
| Remove buff | —      | Same as attack | 100%   |

## <img src="https://gotchibattler.com/media/docs/specials/wave_of_flame.png" alt="Wave of Flame" data-size="line"> Wave of Flame

**Class**: Cleaver\
**Cooldown**: initial 2, then 2\
**Action**: attack x1.2\
**Target**: Random enemy in the row with most enemies\
**Notes**: Scorch the largest enemy row and lower their Defense and Resistance.\
**Effects:**

| Type   | Status                                                                                      | Target         | Chance |
| ------ | ------------------------------------------------------------------------------------------- | -------------- | ------ |
| Status | [Decrease DEF](https://gotchi-battler-1.gitbook.io/gotchi-battler/statuses#status-def_down) | Same as attack | 100%   |
| Status | [Decrease RES](https://gotchi-battler-1.gitbook.io/gotchi-battler/statuses#status-res_down) | Same as attack | 100%   |

## <img src="https://gotchibattler.com/media/docs/specials/crushing_bite.png" alt="Crushing Bite" data-size="line"> Crushing Bite

**Class**: Troll\
**Cooldown**: initial 0, then 2\
**Action**: attack x1\
**Target**: Random enemy\
**Notes**: Bite a random enemy with a heavy attack to quickly thin the enemy line.\
**Effects:**

* None

## <img src="https://gotchibattler.com/media/docs/specials/whack_me.png" alt="Whack Me!" data-size="line"> Whack Me!

**Class**: Cleaver\
**Cooldown**: initial 0, then 2\
**Action**: none\
**Target**: The casting Gotchi itself\
**Notes**: Taunt enemies and boost your Critical Damage.\
**Effects:**

| Type   | Status                                                                                    | Target         | Chance |
| ------ | ----------------------------------------------------------------------------------------- | -------------- | ------ |
| Status | [Taunt](https://gotchi-battler-1.gitbook.io/gotchi-battler/statuses#status-taunt)         | Same as attack | 100%   |
| Status | [Increase CRD](https://gotchi-battler-1.gitbook.io/gotchi-battler/statuses#status-crd_up) | Same as attack | 100%   |

## <img src="https://gotchibattler.com/media/docs/specials/bloom.png" alt="Bloom" data-size="line"> Bloom

**Class**: Healer\
**Cooldown**: initial 3, then 1\
**Action**: heal 20%\
**Target**: The casting Gotchi itself\
**Notes**: Heal yourself and boost Speed so you can act sooner on the next turn.\
**Effects:**

| Type   | Status                                                                                    | Target | Chance |
| ------ | ----------------------------------------------------------------------------------------- | ------ | ------ |
| Status | [Increase SPD](https://gotchi-battler-1.gitbook.io/gotchi-battler/statuses#status-spd_up) | Self   | 100%   |

## <img src="https://gotchibattler.com/media/docs/specials/quietus_dew.png" alt="Quietus Dew" data-size="line"> Quietus Dew

**Class**: Mage\
**Cooldown**: initial 1, then 1\
**Action**: attack x0.8\
**Target**: Random enemy\
**Notes**: Strike a random enemy, with a chance to lower their Attack more than once.\
**Effects:**

| Type   | Status                                                                                         | Target         | Chance |
| ------ | ---------------------------------------------------------------------------------------------- | -------------- | ------ |
| Status | [Decrease ATK](https://gotchi-battler-1.gitbook.io/gotchi-battler/statuses#status-atk_down) x2 | Same as attack | 50%    |

## <img src="https://gotchibattler.com/media/docs/specials/overworked_sting.png" alt="Overworked Sting" data-size="line"> Overworked Sting

**Class**: Cursed\
**Cooldown**: initial 2, then 0\
**Action**: attack x1\
**Target**: Random enemy\
**Notes**: Sting a random enemy with a strong hit, but lower your own Defense.\
**Effects:**

| Type   | Status                                                                                      | Target | Chance |
| ------ | ------------------------------------------------------------------------------------------- | ------ | ------ |
| Status | [Decrease DEF](https://gotchi-battler-1.gitbook.io/gotchi-battler/statuses#status-def_down) | Self   | 100%   |

## <img src="https://gotchibattler.com/media/docs/specials/stinger.png" alt="Stinger" data-size="line"> Stinger

**Class**: Ninja\
**Cooldown**: initial 0, then 2\
**Action**: attack x0.4\
**Target**: Random enemy in the row with most enemies\
**Notes**: Sting the largest enemy row, with a chance to inflict Bleed across it.\
**Effects:**

| Type   | Status                                                                            | Target         | Chance |
| ------ | --------------------------------------------------------------------------------- | -------------- | ------ |
| Status | [Bleed](https://gotchi-battler-1.gitbook.io/gotchi-battler/statuses#status-bleed) | Same as attack | 33%    |

## <img src="https://gotchibattler.com/media/docs/specials/collecting_stinger.png" alt="Collecting Stinger" data-size="line"> Collecting Stinger

**Class**: Enlightened\
**Cooldown**: initial 1, then 0\
**Action**: attack x0.5\
**Target**: Random enemy\
**Notes**: Sting a random enemy; chance to inflict Bleed and boost your own Defense.\
**Effects:**

| Type   | Status                                                                                    | Target         | Chance |
| ------ | ----------------------------------------------------------------------------------------- | -------------- | ------ |
| Status | [Increase DEF](https://gotchi-battler-1.gitbook.io/gotchi-battler/statuses#status-def_up) | Self           | 50%    |
| Status | [Bleed](https://gotchi-battler-1.gitbook.io/gotchi-battler/statuses#status-bleed)         | Same as attack | 50%    |


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