Monsters

Specials that are marked as monster-only.

Special
Class
CD (init/next)
Target
Action

Ninja

0/2

Enemy random

attack x1.3

Cleaver

1/2

All enemies

attack x0.8

Cursed

0/0

Enemy back row

attack x2.4

Enlightened

0/1

Enemy random

attack x1.7

Healer

2/0

Enemy random

attack x0.8

Mage

0/1

Enemy row largest

attack x0.5

Tank

0/5

Self

none

Troll

0/0

Enemy random

attack x2.2

Healer

1/1

All allies

heal 30%

Troll

1/1

Enemy back row

attack x1.4

Enlightened

0/2

All enemies

attack x1

Cleaver

2/2

Enemy row largest

attack x1.2

Troll

0/2

Enemy random

attack x1

Cleaver

0/2

Self

none

Healer

3/1

Self

heal 20%

Mage

1/1

Enemy random

attack x0.8

Cursed

2/0

Enemy random

attack x1

Ninja

0/2

Enemy row largest

attack x0.4

Enlightened

1/0

Enemy random

attack x0.5

Whack You! Whack You!

Class: Ninja Cooldown: initial 0, then 2 Action: attack x1.3 Target: Random enemy Notes: Smack a random enemy and make taunt, while boosting your own Critical Rate. Effects:

Type
Status
Target
Chance

Status

Same as attack

100%

Status

Self

100%

Pollenstorm Pollenstorm

Class: Cleaver Cooldown: initial 1, then 2 Action: attack x0.8 Target: All enemies Notes: Release a pollen storm and lower the Speed of all enemies. Effects:

Type
Status
Target
Chance

Status

Same as attack

100%

Neggate Neggate

Class: Cursed Cooldown: initial 0, then 0 Action: attack x2.4 Target: Random enemy in the back row Notes: Crush a back-row enemy with a massive hit, but lower your own Attack. Effects:

Type
Status
Target
Chance

Status

Self

100%

STOMP! STOMP!

Class: Enlightened Cooldown: initial 0, then 1 Action: attack x1.7 Target: Random enemy Notes: Stomp a random enemy and boost your own Attack and Defense. Effects:

Type
Status
Target
Chance

Status

Self

100%

Status

Self

100%

War is a picnic War is a picnic

Class: Healer Cooldown: initial 2, then 0 Action: attack x0.8 Target: Random enemy Notes: Strike a random enemy to inflict Bleed and give a random ally Regeneration. Effects:

Type
Status
Target
Chance

Status

Same as attack

100%

Status

Ally random

100%

Noxious Deluge Noxious Deluge

Class: Mage Cooldown: initial 0, then 1 Action: attack x0.5 Target: Random enemy in the row with most enemies Notes: Soak the largest enemy row and lower their Attack and Speed. Effects:

Type
Status
Target
Chance

Status

Same as attack

100%

Status

Same as attack

100%

Walking Fortress Walking Fortress

Class: Tank Cooldown: initial 0, then 5 Action: none Target: The casting Gotchi itself Notes: Taunt enemies and greatly boost your Defense. Effects:

Type
Status
Target
Chance

Status

Same as attack

100%

Status

Same as attack

100%

Divine Sting Divine Sting

Class: Troll Cooldown: initial 0, then 0 Action: attack x2.2 Target: Random enemy Notes: Pierce a random enemy with a massive hit and inflict Bleed. Effects:

Type
Status
Target
Chance

Status

Same as attack

100%

Stay Frosty Stay Frosty

Class: Healer Cooldown: initial 1, then 1 Action: heal 30% Target: All allies Notes: Heal all allies and boost their Critical Rate and Critical Damage. Effects:

Type
Status
Target
Chance

Status

Same as attack

100%

Status

Same as attack

100%

Apex Predator Apex Predator

Class: Troll Cooldown: initial 1, then 1 Action: attack x1.4 Target: Random enemy in the back row Notes: Strike a back-row enemy with a strong hit; small chance to attack again. Effects:

Type
Status
Target
Chance

Repeat attack

Same as attack

25%

Impurity Burner Impurity Burner

Class: Enlightened Cooldown: initial 0, then 2 Action: attack x1 Target: All enemies Notes: Strike all enemies and remove one buff from each target caught in the flames. Effects:

Type
Status
Target
Chance

Remove buff

Same as attack

100%

Wave of Flame Wave of Flame

Class: Cleaver Cooldown: initial 2, then 2 Action: attack x1.2 Target: Random enemy in the row with most enemies Notes: Scorch the largest enemy row and lower their Defense and Resistance. Effects:

Type
Status
Target
Chance

Status

Same as attack

100%

Status

Same as attack

100%

Crushing Bite Crushing Bite

Class: Troll Cooldown: initial 0, then 2 Action: attack x1 Target: Random enemy Notes: Bite a random enemy with a heavy attack to quickly thin the enemy line. Effects:

  • None

Whack Me! Whack Me!

Class: Cleaver Cooldown: initial 0, then 2 Action: none Target: The casting Gotchi itself Notes: Taunt enemies and boost your Critical Damage to punish anyone who hits you. Effects:

Type
Status
Target
Chance

Status

Same as attack

100%

Status

Same as attack

100%

Bloom Bloom

Class: Healer Cooldown: initial 3, then 1 Action: heal 20% Target: The casting Gotchi itself Notes: Heal yourself and boost Speed so you can act sooner on the next turn. Effects:

Type
Status
Target
Chance

Status

Self

100%

Quietus Dew Quietus Dew

Class: Mage Cooldown: initial 1, then 1 Action: attack x0.8 Target: Random enemy Notes: Strike a random enemy, with a chance to lower their Attack more than once. Effects:

Type
Status
Target
Chance

Status

Same as attack

50%

Overworked Sting Overworked Sting

Class: Cursed Cooldown: initial 2, then 0 Action: attack x1 Target: Random enemy Notes: Sting a random enemy with a strong hit, but lower your own Defense. Effects:

Type
Status
Target
Chance

Status

Self

100%

Stinger Stinger

Class: Ninja Cooldown: initial 0, then 2 Action: attack x0.4 Target: Random enemy in the row with most enemies Notes: Sting the largest enemy row, with a chance to inflict Bleed across it. Effects:

Type
Status
Target
Chance

Status

Same as attack

33%

Collecting Stinger Collecting Stinger

Class: Enlightened Cooldown: initial 1, then 0 Action: attack x0.5 Target: Random enemy Notes: Sting a random enemy; chance to inflict Bleed and boost your own Defense. Effects:

Type
Status
Target
Chance

Status

Self

50%

Status

Same as attack

50%

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