Monsters
Specials that are marked as monster-only.
Whack You!
Whack You!Class: Ninja Cooldown: initial 0, then 2 Action: attack x1.3 Target: Random enemy Notes: Smack a random enemy and make taunt, while boosting your own Critical Rate. Effects:
Pollenstorm
PollenstormClass: Cleaver Cooldown: initial 1, then 2 Action: attack x0.8 Target: All enemies Notes: Release a pollen storm and lower the Speed of all enemies. Effects:
Neggate
NeggateClass: Cursed Cooldown: initial 0, then 0 Action: attack x2.4 Target: Random enemy in the back row Notes: Crush a back-row enemy with a massive hit, but lower your own Attack. Effects:
STOMP!
STOMP!Class: Enlightened Cooldown: initial 0, then 1 Action: attack x1.7 Target: Random enemy Notes: Stomp a random enemy and boost your own Attack and Defense. Effects:
War is a picnic
War is a picnicClass: Healer Cooldown: initial 2, then 0 Action: attack x0.8 Target: Random enemy Notes: Strike a random enemy to inflict Bleed and give a random ally Regeneration. Effects:
Noxious Deluge
Noxious DelugeClass: Mage Cooldown: initial 0, then 1 Action: attack x0.5 Target: Random enemy in the row with most enemies Notes: Soak the largest enemy row and lower their Attack and Speed. Effects:
Walking Fortress
Walking FortressClass: Tank Cooldown: initial 0, then 5 Action: none Target: The casting Gotchi itself Notes: Taunt enemies and greatly boost your Defense. Effects:
Divine Sting
Divine StingClass: Troll Cooldown: initial 0, then 0 Action: attack x2.2 Target: Random enemy Notes: Pierce a random enemy with a massive hit and inflict Bleed. Effects:
Stay Frosty
Stay FrostyClass: Healer Cooldown: initial 1, then 1 Action: heal 30% Target: All allies Notes: Heal all allies and boost their Critical Rate and Critical Damage. Effects:
Apex Predator
Apex PredatorClass: Troll Cooldown: initial 1, then 1 Action: attack x1.4 Target: Random enemy in the back row Notes: Strike a back-row enemy with a strong hit; small chance to attack again. Effects:
Repeat attack
—
Same as attack
25%
Impurity Burner
Impurity BurnerClass: Enlightened Cooldown: initial 0, then 2 Action: attack x1 Target: All enemies Notes: Strike all enemies and remove one buff from each target caught in the flames. Effects:
Remove buff
—
Same as attack
100%
Wave of Flame
Wave of FlameClass: Cleaver Cooldown: initial 2, then 2 Action: attack x1.2 Target: Random enemy in the row with most enemies Notes: Scorch the largest enemy row and lower their Defense and Resistance. Effects:
Crushing Bite
Crushing BiteClass: Troll Cooldown: initial 0, then 2 Action: attack x1 Target: Random enemy Notes: Bite a random enemy with a heavy attack to quickly thin the enemy line. Effects:
None
Whack Me!
Whack Me!Class: Cleaver Cooldown: initial 0, then 2 Action: none Target: The casting Gotchi itself Notes: Taunt enemies and boost your Critical Damage to punish anyone who hits you. Effects:
Bloom
BloomClass: Healer Cooldown: initial 3, then 1 Action: heal 20% Target: The casting Gotchi itself Notes: Heal yourself and boost Speed so you can act sooner on the next turn. Effects:
Quietus Dew
Quietus DewClass: Mage Cooldown: initial 1, then 1 Action: attack x0.8 Target: Random enemy Notes: Strike a random enemy, with a chance to lower their Attack more than once. Effects:
Overworked Sting
Overworked StingClass: Cursed Cooldown: initial 2, then 0 Action: attack x1 Target: Random enemy Notes: Sting a random enemy with a strong hit, but lower your own Defense. Effects:
Stinger
StingerClass: Ninja Cooldown: initial 0, then 2 Action: attack x0.4 Target: Random enemy in the row with most enemies Notes: Sting the largest enemy row, with a chance to inflict Bleed across it. Effects:
Collecting Stinger
Collecting StingerClass: Enlightened Cooldown: initial 1, then 0 Action: attack x0.5 Target: Random enemy Notes: Sting a random enemy; chance to inflict Bleed and boost your own Defense. Effects:
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