Cleaver
This page lists all Specials for this class.
Legend:
CD (init/next) = initial cooldown / cooldown between uses
Action = action type and multiplier (if any)
Challenger Stance
Challenger StanceClass: Cleaver Cooldown: initial 0, then 3 Action: none Target: The casting Gotchi itself Notes: Assume a challenger stance: Taunt enemies and massively boost Attack and Defense. Effects:
Honing Edge
Honing EdgeClass: Cleaver Cooldown: initial 0, then 2 Action: attack x0.85 Target: Random enemy Notes: Nick a random enemy and greatly boost your Attack, Crit Rate, and Crit Damage. Effects:
Infinite Slash
Infinite SlashClass: Cleaver Cooldown: initial 2, then 2 Action: attack x0.5 Target: All enemies Notes: Slash all enemies, with a chance to immediately repeat the attack again. Effects:
Repeat attack
—
Same as attack
30%
Jagged Storm
Jagged StormClass: Cleaver Cooldown: initial 0, then 2 Action: attack x0.25 Target: Random enemy in the row with most enemies Notes: Rake the largest enemy row, with a good chance to inflict Bleed. Effects:
Mage Hunter
Mage HunterClass: Cleaver Cooldown: initial 2, then 2 Action: attack x1.52 Target: Random enemy Notes: Heavy strike a random enemy and strip all buffs from them. Effects:
Remove all buffs
—
Same as attack
100%
Meteor Steel
Meteor SteelClass: Cleaver Cooldown: initial 0, then 4 Action: attack x0.5 Target: Random enemy in the row with most enemies Notes: Strike the largest enemy row and greatly lower their Speed. Effects:
Shield Splitter
Shield SplitterClass: Cleaver Cooldown: initial 0, then 3 Action: attack x0.85 Target: Random enemy Notes: Strike a random enemy and massively lower their Defense. Effects:
Sword Breaker
Sword BreakerClass: Cleaver Cooldown: initial 0, then 2 Action: attack x1.45 Target: Random enemy Notes: Crush a random enemy and massively lower their Critical Rate. Effects:
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