Leader mechanics

Leader mechanics are non-status, non-dispellable bonuses that depend on which unit is chosen as the team leader.

All percent values below are stored as fractions (e.g. 0.05 = 5%).

Leader buff

The leader receives a one-time bonus to their own stats at battle start.

Stat
Fraction
Percent

Speed

0.03

3%

Health

0.075

7.5%

Critical Rate

0.03

3%

Defense

0.045

4.5%

Critical Damage

0.03

3%

Resist

0.03

3%

Focus

0.03

3%

Attack

0.045

4.5%

Leader Aura

At battle start, allies (not the leader) gain a bonus based on the leader's specialty stat (determined by class).

Class
Stat
Fraction
Percent

Ninja

Speed

0.03

3%

Enlightened

Health

0.045

4.5%

Cleaver

Critical Rate

0.6

60%

Tank

Defense

0.06

6%

Cursed

Critical Damage

0.6

60%

Healer

Resist

1.1

110.0%

Mage

Focus

0.95

95%

Troll

Attack

0.06

6%

Notes

  • Aura removal: for all stats except Health, the aura is removed if the leader dies.

  • Health aura (Enlightened): applied once at battle start and not removed mid-battle.

Last updated