# Leader mechanics

Leader mechanics are **non-status, non-dispellable** bonuses that depend on which unit is chosen as the team leader.

Speed, Health, Defense, and Attack are stored as **fractions** (e.g. `0.05` = `5%`). Critical Rate, Critical Damage, Resist, and Focus are stored as **flat values**.

## Leader buff

The leader receives a one-time bonus to their own stats at battle start.

| Stat            | Unit               |     Value |
| --------------- | ------------------ | --------: |
| Speed           | Fraction / Percent | 0.02 (2%) |
| Health          | Fraction / Percent | 0.05 (5%) |
| Critical Rate   | Flat value         | 10 (flat) |
| Defense         | Fraction / Percent | 0.04 (4%) |
| Critical Damage | Flat value         | 10 (flat) |
| Resist          | Flat value         | 10 (flat) |
| Focus           | Flat value         | 10 (flat) |
| Attack          | Fraction / Percent | 0.03 (3%) |

## Leader Aura

At battle start, allies (not the leader) gain a bonus based on the leader's **specialty stat** (determined by class).

| Class       | Stat            | Unit               |     Value |
| ----------- | --------------- | ------------------ | --------: |
| Ninja       | Speed           | Fraction / Percent | 0.02 (2%) |
| Enlightened | Health          | Fraction / Percent | 0.05 (5%) |
| Cleaver     | Critical Rate   | Flat value         |  5 (flat) |
| Tank        | Defense         | Fraction / Percent | 0.04 (4%) |
| Cursed      | Critical Damage | Flat value         |  5 (flat) |
| Healer      | Resist          | Flat value         |  5 (flat) |
| Mage        | Focus           | Flat value         |  5 (flat) |
| Troll       | Attack          | Fraction / Percent | 0.03 (3%) |

## Notes

* Aura removal: for all stats except **Health**, the aura is removed if the leader dies.
* Health aura (Enlightened): applied once at battle start and **not** removed mid-battle.


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