Leader mechanics

Leader mechanics are non-status, non-dispellable bonuses that depend on which unit is chosen as the team leader.

Speed, Health, Defense, and Attack are stored as fractions (e.g. 0.05 = 5%). Critical Rate, Critical Damage, Resist, and Focus are stored as flat values.

Leader buff

The leader receives a one-time bonus to their own stats at battle start.

Stat
Unit
Value

Speed

Fraction / Percent

0.02 (2%)

Health

Fraction / Percent

0.05 (5%)

Critical Rate

Flat value

10 (flat)

Defense

Fraction / Percent

0.04 (4%)

Critical Damage

Flat value

10 (flat)

Resist

Flat value

10 (flat)

Focus

Flat value

10 (flat)

Attack

Fraction / Percent

0.03 (3%)

Leader Aura

At battle start, allies (not the leader) gain a bonus based on the leader's specialty stat (determined by class).

Class
Stat
Unit
Value

Ninja

Speed

Fraction / Percent

0.02 (2%)

Enlightened

Health

Fraction / Percent

0.05 (5%)

Cleaver

Critical Rate

Flat value

5 (flat)

Tank

Defense

Fraction / Percent

0.04 (4%)

Cursed

Critical Damage

Flat value

5 (flat)

Healer

Resist

Flat value

5 (flat)

Mage

Focus

Flat value

5 (flat)

Troll

Attack

Fraction / Percent

0.03 (3%)

Notes

  • Aura removal: for all stats except Health, the aura is removed if the leader dies.

  • Health aura (Enlightened): applied once at battle start and not removed mid-battle.

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