Leader mechanics
Leader mechanics are non-status, non-dispellable bonuses that depend on which unit is chosen as the team leader.
All percent values below are stored as fractions (e.g. 0.05 = 5%).
Leader buff
The leader receives a one-time bonus to their own stats at battle start.
Speed
0.03
3%
Health
0.075
7.5%
Critical Rate
0.03
3%
Defense
0.045
4.5%
Critical Damage
0.03
3%
Resist
0.03
3%
Focus
0.03
3%
Attack
0.045
4.5%
Leader Aura
At battle start, allies (not the leader) gain a bonus based on the leader's specialty stat (determined by class).
Ninja
Speed
0.03
3%
Enlightened
Health
0.045
4.5%
Cleaver
Critical Rate
0.6
60%
Tank
Defense
0.06
6%
Cursed
Critical Damage
0.6
60%
Healer
Resist
1.1
110.0%
Mage
Focus
0.95
95%
Troll
Attack
0.06
6%
Notes
Aura removal: for all stats except Health, the aura is removed if the leader dies.
Health aura (Enlightened): applied once at battle start and not removed mid-battle.
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