Leader mechanics
Leader mechanics are non-status, non-dispellable bonuses that depend on which unit is chosen as the team leader.
Speed, Health, Defense, and Attack are stored as fractions (e.g. 0.05 = 5%). Critical Rate, Critical Damage, Resist, and Focus are stored as flat values.
Leader buff
The leader receives a one-time bonus to their own stats at battle start.
Speed
Fraction / Percent
0.02 (2%)
Health
Fraction / Percent
0.05 (5%)
Critical Rate
Flat value
10 (flat)
Defense
Fraction / Percent
0.04 (4%)
Critical Damage
Flat value
10 (flat)
Resist
Flat value
10 (flat)
Focus
Flat value
10 (flat)
Attack
Fraction / Percent
0.03 (3%)
Leader Aura
At battle start, allies (not the leader) gain a bonus based on the leader's specialty stat (determined by class).
Ninja
Speed
Fraction / Percent
0.02 (2%)
Enlightened
Health
Fraction / Percent
0.05 (5%)
Cleaver
Critical Rate
Flat value
5 (flat)
Tank
Defense
Fraction / Percent
0.04 (4%)
Cursed
Critical Damage
Flat value
5 (flat)
Healer
Resist
Flat value
5 (flat)
Mage
Focus
Flat value
5 (flat)
Troll
Attack
Fraction / Percent
0.03 (3%)
Notes
Aura removal: for all stats except Health, the aura is removed if the leader dies.
Health aura (Enlightened): applied once at battle start and not removed mid-battle.
Last updated