Spirits
At a glance
Spirits have a level and eight grades (one per in-game stat: Speed, Health, Critical Rate, Defense, Critical Damage, Resist, Focus, Attack).
Each Spirit has a class specialty stat, and the opposite stat in that pair is always 0. During Beta, Spirits granted as starter/campaign rewards use B in their class specialty stat. For each of the remaining 3 stat pairs, one side rolls a grade from A–E and the other side is always 0.
Your level sets a single trait strength that applies to every stat; grades then scale how much of that strength each stat gets (from 0 up to A).
Higher level means higher base power (BRS) and higher trait strength, so all stats grow as you level.
Grade 0 means the stat gets a reduced share (40%) of the trait strength; grade C is 100%; grade A is 140%.
Health uses the same formula but is rounded to a whole number; other stats keep one decimal place.
How it works
The game converts your level into a Battle Rating Score (BRS) and a base trait value using fixed curves.
For each of the eight stats, the game takes that base trait value and multiplies it by the stat's grade multiplier (0.4 for 0, 1.0 for C, 1.4 for A, etc.).
That trait contribution is added to a BRS-based baseline for that stat to produce the final value.
Worked example
A level 70 Spirit with grades: Speed A, Health 0, Critical Rate C, Defense 0, Critical Damage C, Resist 0, Focus C, Attack 0.
BRS: 749
Base trait value from level: 53
Resulting in-game stats:
Speed
33.5
Health
736
Critical Rate
28.2
Defense
20.3
Critical Damage
56.5
Resist
20.3
Focus
28.2
Attack
20.3
Example calculation
Speed (grade A): base = 0 + (749 × 0.02) = 14.98; trait part = (53 × 0.25) × 1.4 = 18.55; total = 33.53 → 33.5.
Advanced reference
Formulas
BRS(level) = round(300 + ((level - 1) × 6.5))
TraitValue(level) = piecewise linear interpolation from the trait-value anchors below.
For each stat:
statValue = (baseValue + (BRS × brsMultiplier) + ((TraitValue × multiplier) × gradeMult)) × gradeBns(health rounded to integer; others to 1 decimal).
Trait value anchors (current)
1
5
20
17
30
30
40
41
50
48
60
51
70
53
100
56
Trait map
speed
0
0.02
0.25
health
0
0.7
10
criticalRate
0
0.02
0.25
defense
0
0.02
0.25
criticalDamage
0
0.04
0.5
resist
0
0.02
0.25
focus
0
0.02
0.25
attack
0
0.02
0.25
Grade values
0
1
0.4
E
1
0.6
D
1
0.8
C
1
1
B
1
1.2
A
1
1.4
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