Special Attacks
Every Gotchi possesses a unique special attack according to its class. As of now, all the special attacks have a 2-turn cooldown. With each turn, the cooldown decreases by 1, and once it reaches 0, the Gotchi will execute its special attack.
Spectral Strike
A swift and ghostly attack that bypasses all defenses. This ethereal blade slices through even the toughest armor, leaving a bleeding wound that lingers. The sheer surprise and force behind the strike make it impossible to counter, ensuring the Ninja always has the upper hand in the first moments of combat.
Initial cooldown: 0
Single attack with a 1.35x multiplier that inflicts bleed
Ignores armor
Cannot be evaded
Meditate
By entering a state of profound meditation, the Enlightened draw upon the energies around them, increasing their speed, magical and physical stats. This heightened state allows them to respond to threats with unmatched precision and power.
Initial cooldown: 0
Applies 'Power up 2' status to self
'Power up 2' increases critical, resist, magic and physical by 42.5%
Cleave
With a broad swing of their weapon, Cleavers can strike an entire row of enemies, harnessing a devastating blow that deals significant damage to all caught in its path. They instinctively target the row teeming with the most adversaries, ensuring maximum impact.
Initial cooldown: 2
Attacks all enemies on a single row with a 1.55x multiplier
The row with the most enemies is targeted
Taunt
With a bellowing challenge, the Tank draws the attention of adversaries, making them an irresistible target. While taunting, the Tank fortifies their defenses, reinforcing their armor to withstand the increased onslaught.
Initial cooldown: 0
Applies 'Taunt' status to self
'Taunt' forces all enemies to target the tank
'Taunt' increases armor by 100%
'Taunt' gives a 38% chance to counter attack when hit by a non-special attack
Chance to counter with 'Taunt' is further increased based on speed
Curse
Unleashing their malefic energies, the Cursed target a random adversary with a potent attack, filling them with a paralyzing fear. Not only does this strike deal damage, but it also strips the target of any beneficial effects, leaving them vulnerable and in disarray.
Initial cooldown: 0
Single attack with a 1x multiplier that inflicts fear
'Fear' causes the target to skip their next turn
'Fear' reduces resistance by 50%
Attacker heals for 70% of the damage dealt
Removes a random buff status from the target
A critical hit removes a second random buff status from the target
Blessing
Invoking divine energies, the Healer bestows a blessing upon their comrades, knitting together their injuries and purifying their essence. This potent ability not only revitalizes those it touches but also frees them from any debilitating conditions or curses.
Initial cooldown: 0
Heals all allies for 4.9x the healers resistance stat
Cleanses all allies, removing any negative status effects
A critical hit increases the heal by 25%
Thunder
Summoning the raw power of the storm, the Mage releases a cataclysmic bolt of thunder. This electrifying spell arcs across the battlefield, shocking every Gotchi in its path and dealing considerable damage.
Initial cooldown: 2
Attacks all enemies with a 0.7x multiplier
Has a 20% chance to inflict stun on each enemy hit
'Stun' reduces the targets speed by 20%
Devastating Smash
Gathering all its might, the Troll launches a crushing attack, focusing its raw power on a single, unfortunate Gotchi. The impact of this blow is so severe that it deals significantly more damage than a regular strike, making it a move that many fear.
Initial cooldown: 2
Single attack with a 2.8x multiplier
Has a 30% chance to do another attack with a 1.75x multiplier
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