Special Attacks

Every Gotchi possesses a unique special attack according to its class. As of now, all the special attacks have a 2-turn cooldown. With each turn, the cooldown decreases by 1, and once it reaches 0, the Gotchi will execute its special attack.

Spectral Strike

A swift and ghostly attack that bypasses all defenses. This ethereal blade slices through even the toughest armor, leaving a bleeding wound that lingers. The sheer surprise and force behind the strike make it impossible to counter, ensuring the Ninja always has the upper hand in the first moments of combat.

Initial cooldown: 0

  • Attack bypasses armor

  • Inflicts bleed status on the target

  • The move cannot be countered


Meditate

By entering a state of profound meditation, the Enlightened draw upon the energies around them, increasing their speed, magical and physical stats. This heightened state allows them to respond to threats with unmatched precision and power.

Initial cooldown: 0

  • Increases Magic Power

  • Increases Physical Power


Cleave

With a broad swing of their weapon, Cleavers can strike an entire row of enemies, harnessing a devastating blow that deals significant damage to all caught in its path. They instinctively target the row teeming with the most adversaries, ensuring maximum impact.

Initial cooldown: 2

  • Attacks a full row with a powerful strike

  • The row with the most enemies is targeted

  • Cannot be countered


Taunt

With a bellowing challenge, the Tank draws the attention of adversaries, making them an irresistible target. While taunting, the Tank fortifies their defenses, reinforcing their armor to withstand the increased onslaught.

Initial cooldown: 0

  • Applies taunt status to self, forcing enemies to target the Tank.

  • Increases Armor


Curse

Unleashing their malefic energies, the Cursed target a random adversary with a potent attack, filling them with a paralyzing fear. Not only does this strike deal damage, but it also strips the target of any beneficial effects, leaving them vulnerable and in disarray.

Initial cooldown: 0

  • Attacks a random enemy

  • Inflicts fear on the targeted enemy, causing them to skip their next turn.

  • Removes all positive buffs from the target


Blessing

Invoking divine energies, the Healer bestows a blessing upon their comrades, knitting together their injuries and purifying their essence. This potent ability not only revitalizes those it touches but also frees them from any debilitating conditions or curses.

Initial cooldown: 0

  • Heals all allies for 20% of their maximum health

  • Cleanses all allies, removing any negative status effects

  • Cannot heal/cleanse other Healers including self


Thunder

Summoning the raw power of the storm, the Mage releases a cataclysmic bolt of thunder. This electrifying spell arcs across the battlefield, shocking every Gotchi in its path and dealing considerable damage.

Initial cooldown: 2

  • Attacks all enemy Gotchis


Devastating Smash

Gathering all its might, the Troll launches a crushing attack, focusing its raw power on a single, unfortunate Gotchi. The impact of this blow is so severe that it deals significantly more damage than a regular strike, making it a move that many fear.

Initial cooldown: 2

  • Attacks a random gotchi with a devastating blow

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