Attacking

In Gotchi Battler, battles are automated, allowing players to watch the action unfold based on the strengths, abilities, and tactics of their assembled teams. Here's a comprehensive look at how combat works in the game:

Attacking basics

The skirmish between Gotchis is automatic. Each Gotchi possesses its set of stats. The power of the attack is based on some strategic elements such as the: type of attack, leader skill and formation.

Damage calculations

The damage a Gotchi deals depends on its type of attack, either 'magic' or 'physical'. Depending on this, the Gotchi will use its magic or physical stats for the attack and the defending gotchi will have to use the corresponding stat for it's defense. Thus, the 2 attack formulas look like this:

Magic Attack Formula

Attackers Magic Power x Attack multiplier
------------------------------------------------ x 100  
Defenders Magic Power + Armor

Physical Attack Formula

Attackers Physical Power x Attack multiplier
--------------------------------------------------- x 100
Defenders Physical Power + Armor

Attack outcomes

When a Gotchi attacks there’s 2 chances of the attack missing. First, the accuracy check is done to see if the attack misses, this is based on the % chance from the attacking Gotchis Accuracy stat. Secondly, the defending Gotchi has a chance to evade the attack, this is based on the % chance from the defending Gotchis Evasiveness stat. These checks are done independently from each other in this order and both checks have to pass to confirm an attack has hit. Therefore there are 3 possible outcomes when an attack is executed:

  • Miss: The attack doesn't land.

  • Evade: The defender dodges the attack.

  • Hit: The attack is successful

Critical hits

A Gotchi might occasionally land a 'critical hit', an especially powerful blow. The chance of a critical depends on the attackers Critical Hit % stat. If a critical hit is landed then then a 150% multipler is applied to the damage of an attack. This multiplier stacks on top of any previous multipliers that the moves has. The power of critical hits can be enhanced further if your team's leader has the Frenzy skill.

Statuses

Status effects are additional conditions or debuffs that can be applied to Gotchis during the course of a battle. When an attacking Gotchi strikes, it might impose conditions such as 'bleed' or 'fear' on the defender. The probability of these statuses taking hold is influenced by the defending Gotchi's Resistance stat. However, certain leader skills can amplify the chances of these effects. For instance, the Spread the fear leader skill gives all allies a 20% chance to inflict 'fear' on hit, overriding any resistance. Similarly, the Sharpen blades leader skill allows allies to have a 20% chance to impose a 'bleed' effect. These status effects can significantly shape the course of battle, making certain Gotchis or team compositions particularly formidable when leveraging these effects.

Counters

A dynamic twist to Gotchi Battler's combat is the potential for counter-attacks. Some defending Gotchis, under specific conditions like the 'taunt' status, can instantly retaliate after being struck. This immediate response, paired with the element of surprise, keeps every match exhilarating and unpredictable.

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